It was praised for its successful blending of the Paper Mario series with Super Mario 3D Land and Super Mario 3D World (though it does, ironically, take much more influence from Super Mario 3D World than Super Mario 3D Land). It was also criticized for the fact that it would force a player to use a gamepad, assuming it was plugged in (and the gamepad controls, due to not being tested, were considered very bad). Many players also thought that the physics were too close to that of Paper Mario, and that it made the platforming aspect too difficult. However, it was criticized for its difficulty (though less difficult than some of DJ Coco's other games, especially after the updated version of this game). This fangame was generally well received, being given the Game of the Month award for September 2014. The game's music is primarily taken from various Paper Mario games, however there are some tracks from the Super Mario 3D World soundtrack. Levels are entered by way of a world map that resembles the one found in Paper Mario: Sticker Star, with some levels being required while others are optional.
Every Boss Stage requires a certain amount of Green Stars to have been collected before you may enter it.
In every level, there are three Green Stars. Hitting this will make you respawn there if you run out of health. Roughly halfway into a level, there is usually a checkpoint sign (inspired by Charlie the Duck). Blue Upcake - This Upcake boosts your defense for a short time.Red Upcake - This Upcake boosts your attack for a short time.You move slower, but are not harmed by enemies Mole Suit - This allows you to dig underground.Dandelion Flower - This give you a small double jump and lowers your gravity midair, so long as you are holding the Jump button.Fire Flower - This allows you to shoot fireballs by pressing the Run button.If you run out of health, you lose a life, and must start the level from your last checkpoint. Being hit by an enemy makes you lose health. You can have a maximum of 20 health at a time. The combat is inspired by Super Paper Mario, so you jump on an enemy to attack it, assuming you don't have a Fire Flower. The camera and physics are similar to that of an official Paper Mario game (although, there is now a button to run).